![]() The entities will be replaced with one huge entity made out of an unknown black substance and can't be damaged for the time being. This time the alarm sound will be distorted aswell, changing pitch, reversing, and other similar effects. The level will become heavily distorted and you'll be back at the start. When the wanderer goes through the door, the level will heavily distort and they can see the level re-materializing in front of their own eyes. The few wanderers that survived this event claim that the event begins upon reaching the exit door. This is probably the rarest event that can happen in Level ! and also the most dangerous one. The "Level ! EX" Event - 8 Confirmed Reports -īased off a story, turns out to be real. Note: Whatever entity comes out, it will still be the same entity as one of the entities that can be seen in the horde according to every report so far. If the wanderer passes in front of the door, about no more than a second after the door will break down and a random entity will come out of it Wanderers reporting this state that sometimes one may find weakened/rusted doors at the side, with noise coming from them. The only way to know which one is the real exit is by going further until there's no more turns if one comes across a dead end with the exit door, then they've reached the real exit.ĭespite how simple Level ! works, there may rarely be events out of the ordinary.Įntities breaking out of the doors. If you see the exit door, but notice a turn in the hallway, do not go into the door as it's a fake exit and it will lead you into an empty room, resulting in you being caught by the entities. The hallway possesses turns, one each few kilometers, leading to a wanderer thinking they've reached the exit early. If the horde of entities catches them, however, the victim will be killed in a very painful and gruesome way. Entering it will lead to a random level, with the Backrooms never sending them back here again. Upon reaching the ten kilometer mark, one will come upon an exit door at the end of the hallway. ![]() It's presumed the level will create a copy for each person that is in, so there's no way to be with someone else inside the level. It has been reported that different people can be in Level ! at the same time, however one will never meet another. The further one goes, the less the entities will become, however the only few ones left will be even more aggressive than before. The entities will adapt to one's capacity of running, to a point of giving difficulty even to the ones experienced at running. Along the hallway there may be various items to keep one running, such as energy bars and bottles of Almond Water, one may also occasionally find items helpful to slow down or temporarly block off the entities. ![]() One must run non-stop, avoiding various obstacles along the hallway, such as hospital beds, chairs, and sometimes even entities like Clumps blocking the way. The apparent "objective" is to escape the level as fast as one possibly can before it's too late. The alarm sound varies from person to person to become the most alerting one for whoever is inside the level in that moment.Ī few seconds after entering the level, one will then notice a horde of entities ( Hounds, Skin-Stealers, Facelings, etc.) heading directly for them. Upon entry, one will immediately notice a loud alarm sound with no apparent source. There are also bright, flickering exit signs for the entirety of the level, each one about ten meters from each other. The hallway has several doors, each one approximately three meters from each other. Level !, known as "Run For Your Life!" consists of a long hallway, approximately ten kilometers in length, with its structure resembling that of a hospital. A photo of the exit taken by a wanderer close to reaching it.
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