You're supposed to have written down the coordinates of the ship you docked at the very beginning, then you're supposed to enter in those same coordinates. All the keys on the ship's control panel are labeled in an alien language. ![]() At one point, you're in an alien docking bay, trying to get a ship to take off before a Darth Vader Expy can find you and force-choke you. An example of when this goes wrong can be found in an obscure adventure game called The Crystal Key.>Congratulations! You have just vanquished a dragon with your bare hands! (hard to believe, isn't it?) Then you feed the cat so your character can 'discover' (and finally interact with) the cat flap which has been clearly visible to the player the entire time. They jump through the hoop and get turned into cans of tuna. So, you put some fish bait on a burning tire, which you put on the window of a kitchen with some baby dolphins in a pool just outside. You need to break into a house, which has a cat food bowl outside. Chaos on Deponia has an especially awful puzzle that relies on Moon Logic AND Cruelty Is the Only Option to solve.Since the negative of a withdrawal is a deposit, the negative of negative three hundred dollars is three hundred dollars.) Simple deposit it in your account, but use a withdrawal slip instead of a deposit slip. (For example, a creditor sends you a "bill" in the form of a check for negative three hundred dollars. Douglas Adams's text adventure Bureaucracy is filled with this in order to progress, you frequently have to use strange leaps of logic to deal with a world designed and run by demented Obstructive Bureaucrats.At one point in the second games one of the players solves a puzzle and notes that it was done "Using the form of lateral thinking that can get you institutionalized." Broken Sword has these in several games.
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